Classes

AActor

UObject

Member Type Offset Share
PrimaryActorTick FActorTickFunction 0x28
bHidden : 1 char 0x58
bForceNetAddressable : 1 char 0x58
bTearOff : 1 char 0x58
bNetTemporary : 1 char 0x58
bReplicateMovement : 1 char 0x58
bAlwaysRelevant : 1 char 0x58
bOnlyRelevantToOwner : 1 char 0x58
bNetStartup : 1 char 0x58
bExchangedRoles : 1 char 0x59
bNetUseOwnerRelevancy : 1 char 0x59
bRelevantForNetworkReplays : 1 char 0x59
bRelevantForLevelBounds : 1 char 0x59
bReplayRewindable : 1 char 0x59
bAllowTickBeforeBeginPlay : 1 char 0x59
bAutoDestroyWhenFinished : 1 char 0x59
bNetLoadOnClient : 1 char 0x59
bIgnoresOriginShifting : 1 char 0x5a
bIsEditorOnlyActor : 1 char 0x5a
bEnableAutoLODGeneration : 1 char 0x5a
bCollideWhenPlacing : 1 char 0x5a
bGenerateOverlapEventsDuringLevelStreaming : 1 char 0x5a
bFindCameraComponentWhenViewTarget : 1 char 0x5a
bBlockInput : 1 char 0x5a
bCanBeDamaged : 1 char 0x5a
bActorSeamlessTraveled : 1 char 0x5b
bReplicates : 1 char 0x5b
bCanBeInCluster : 1 char 0x5b
bAllowReceiveTickEventOnDedicatedServer : 1 char 0x5b
bActorEnableCollision : 1 char 0x5c
bActorIsBeingDestroyed : 1 char 0x5c
UpdateOverlapsMethodDuringLevelStreaming EActorUpdateOverlapsMethod 0x5d
DefaultUpdateOverlapsMethodDuringLevelStreaming EActorUpdateOverlapsMethod 0x5e
RemoteRole ENetRole 0x5f
ReplicatedMovement FRepMovement 0x60
InitialLifeSpan float 0x94
CustomTimeDilation float 0x98
AttachmentReplication FRepAttachment 0xa0
Owner AActor* 0xe0
NetDriverName FName 0xe8
Role ENetRole 0xf0
NetDormancy ENetDormancy 0xf1
SpawnCollisionHandlingMethod ESpawnActorCollisionHandlingMethod 0xf2
AutoReceiveInput EAutoReceiveInput 0xf3
InputPriority int32_t 0xf4
InputComponent UInputComponent* 0xf8
NetCullDistanceSquared float 0x100
NetTag int32_t 0x104
NetUpdateFrequency float 0x108
MinNetUpdateFrequency float 0x10c
NetPriority float 0x110
Instigator APawn* 0x118
Children TArray<AActor*> 0x120
RootComponent USceneComponent* 0x130
ControllingMatineeActors TArray<AMatineeActor*> 0x138
Layers TArray<FName> 0x150
ParentComponent TWeakObjectPtr<UChildActorComponent> 0x160
Tags TArray<FName> 0x170
OnTakeAnyDamage FMulticastSparseDelegate 0x180
OnTakePointDamage FMulticastSparseDelegate 0x181
OnTakeRadialDamage FMulticastSparseDelegate 0x182
OnActorBeginOverlap FMulticastSparseDelegate 0x183
OnActorEndOverlap FMulticastSparseDelegate 0x184
OnBeginCursorOver FMulticastSparseDelegate 0x185
OnEndCursorOver FMulticastSparseDelegate 0x186
OnClicked FMulticastSparseDelegate 0x187
OnReleased FMulticastSparseDelegate 0x188
OnInputTouchBegin FMulticastSparseDelegate 0x189
OnInputTouchEnd FMulticastSparseDelegate 0x18a
OnInputTouchEnter FMulticastSparseDelegate 0x18b
OnInputTouchLeave FMulticastSparseDelegate 0x18c
OnActorHit FMulticastSparseDelegate 0x18d
OnDestroyed FMulticastSparseDelegate 0x18e
OnEndPlay FMulticastSparseDelegate 0x18f
InstanceComponents TArray<UActorComponent*> 0x1f0
BlueprintCreatedComponents TArray<UActorComponent*> 0x200