ACustomizationActor > AActor > UObject
namespace Offsets { namespace Classes { // Inheritance: ACustomizationActor > AActor > UObject namespace ABaseGunSkin { constexpr auto Mesh1P = 0x220; // USkeletalMeshComponent* constexpr auto Mesh3P = 0x228; // UStaticMeshComponent* constexpr auto ColorIntensity3P = 0x230; // float constexpr auto ColorIntensity1P = 0x234; // float } } }
public static class Offsets { public static class Classes { // Inheritance: ACustomizationActor > AActor > UObject public static class ABaseGunSkin { public const UInt16 Mesh1P = 0x220; // USkeletalMeshComponent* public const UInt16 Mesh3P = 0x228; // UStaticMeshComponent* public const UInt16 ColorIntensity3P = 0x230; // float public const UInt16 ColorIntensity1P = 0x234; // float } } }