Classes

ACharacter

APawn > AActor > UObject

Member Type Offset Share
Mesh USkeletalMeshComponent* 0x280
CharacterMovement UCharacterMovementComponent* 0x288
CapsuleComponent UCapsuleComponent* 0x290
BasedMovement FBasedMovementInfo 0x298
ReplicatedBasedMovement FBasedMovementInfo 0x2c8
AnimRootMotionTranslationScale float 0x2f8
BaseTranslationOffset FVector 0x2fc
BaseRotationOffset FQuat 0x310
ReplicatedServerLastTransformUpdateTimeStamp float 0x320
ReplayLastTransformUpdateTimeStamp float 0x324
ReplicatedMovementMode char 0x328
bInBaseReplication bool 0x329
CrouchedEyeHeight float 0x32c
bClientWasFalling : 1 char 0x330
bSimGravityDisabled : 1 char 0x330
bClientResimulateRootMotion : 1 char 0x330
bClientResimulateRootMotionSources : 1 char 0x330
bClientUpdating : 1 char 0x330
bPressedJump : 1 char 0x330
bProxyIsJumpForceApplied : 1 char 0x330
bIsCrouched : 1 char 0x330
bClientCheckEncroachmentOnNetUpdate : 1 char 0x331
bServerMoveIgnoreRootMotion : 1 char 0x331
bWasJumping : 1 char 0x331
JumpKeyHoldTime float 0x334
JumpForceTimeRemaining float 0x338
ProxyJumpForceStartedTime float 0x33c
JumpMaxHoldTime float 0x340
JumpMaxCount int32_t 0x344
JumpCurrentCount int32_t 0x348
JumpCurrentCountPreJump int32_t 0x34c
OnReachedJumpApex FMulticastInlineDelegate 0x358
MovementModeChangedDelegate FMulticastInlineDelegate 0x378
OnCharacterMovementUpdated FMulticastInlineDelegate 0x388
SavedRootMotion FRootMotionSourceGroup 0x398
ClientRootMotionParams FRootMotionMovementParams 0x3d0
RootMotionRepMoves TArray<FSimulatedRootMotionReplicatedMove> 0x410
RepRootMotion FRepRootMotionMontage 0x420