Classes

AGameNetworkManager

AInfo > AActor > UObject

Member Type Offset Share
BadPacketLossThreshold float 0x220
SeverePacketLossThreshold float 0x224
BadPingThreshold int32_t 0x228
SeverePingThreshold int32_t 0x22c
AdjustedNetSpeed int32_t 0x230
LastNetSpeedUpdateTime float 0x234
TotalNetBandwidth int32_t 0x238
MinDynamicBandwidth int32_t 0x23c
MaxDynamicBandwidth int32_t 0x240
bIsStandbyCheckingEnabled : 1 char 0x244
bHasStandbyCheatTriggered : 1 char 0x244
StandbyRxCheatTime float 0x248
StandbyTxCheatTime float 0x24c
PercentMissingForRxStandby float 0x250
PercentMissingForTxStandby float 0x254
PercentForBadPing float 0x258
JoinInProgressStandbyWaitTime float 0x25c
MoveRepSize float 0x260
MAXPOSITIONERRORSQUARED float 0x264
MAXNEARZEROVELOCITYSQUARED float 0x268
CLIENTADJUSTUPDATECOST float 0x26c
MAXCLIENTUPDATEINTERVAL float 0x270
MaxClientForcedUpdateDuration float 0x274
ServerForcedUpdateHitchThreshold float 0x278
ServerForcedUpdateHitchCooldown float 0x27c
MaxMoveDeltaTime float 0x280
MaxClientSmoothingDeltaTime float 0x284
ClientNetSendMoveDeltaTime float 0x288
ClientNetSendMoveDeltaTimeThrottled float 0x28c
ClientNetSendMoveDeltaTimeStationary float 0x290
ClientNetSendMoveThrottleAtNetSpeed int32_t 0x294
ClientNetSendMoveThrottleOverPlayerCount int32_t 0x298
ClientAuthorativePosition bool 0x29c
ClientErrorUpdateRateLimit float 0x2a0
ClientNetCamUpdateDeltaTime float 0x2a4
ClientNetCamUpdatePositionLimit float 0x2a8
bMovementTimeDiscrepancyDetection bool 0x2ac
bMovementTimeDiscrepancyResolution bool 0x2ad
MovementTimeDiscrepancyMaxTimeMargin float 0x2b0
MovementTimeDiscrepancyMinTimeMargin float 0x2b4
MovementTimeDiscrepancyResolutionRate float 0x2b8
MovementTimeDiscrepancyDriftAllowance float 0x2bc
bMovementTimeDiscrepancyForceCorrectionsDuringResolution bool 0x2c0
bUseDistanceBasedRelevancy bool 0x2c1