Member | Type | Offset | Share |
---|---|---|---|
BodyPartTargetForBots | EBodyPart | 0x2c8 | |
TimeBetweenShotsForBots | float | 0x2cc | |
WeaponConfig | FWeaponData | 0x2d0 | |
PickupClass | APortalWarsPickup* | 0x300 | |
gunValue | char | 0x308 | |
CurrentAmmo | uint16_t | 0x30a | |
CurrentAmmoInClip | char | 0x30c | |
EquipTime | float | 0x320 | |
bAutoEquip : 1 | char | 0x324 | |
bCanFirePortalsWhileEquipped | bool | 0x32c | |
bIsChargingWeapon | bool | 0x348 | |
recoilConfig | FRecoilData | 0x34c | |
SpectatorCameraShake | UCameraShakeBase* | 0x388 | |
MeleeSwingEvent | UAkAudioEvent* | 0x3c0 | |
MeleeHitEvent | UAkAudioEvent* | 0x3c8 | |
isMeleeWeapon | bool | 0x3dc | |
MeleeDamageType | UDamageType* | 0x3e0 | |
MinTimeBeforeApplyingMeleeDmg | float | 0x3e8 | |
MeleeRangeScaleOverride | float | 0x3ec | |
MeleeHitCameraShakeScale | float | 0x3f0 | |
MeleeCameraShakeDelay | float | 0x3f4 | |
MeleeHitCameraShake | UCameraShakeBase* | 0x400 | |
MeleeCameraShake | UCameraShakeBase* | 0x408 | |
GunID | int32_t | 0x418 | |
InternalName | FString | 0x420 | |
DisplayName | FText | 0x430 | |
ShortDisplayName | FText | 0x448 | |
GunIcon | UTexture2D* | 0x460 | |
AutoAimConfig | FAutoAimData | 0x468 | |
CurrentState | EWeaponState | 0x4a8 | |
ShotInfo | FShotInfo | 0x4a9 | |
FireForceFeedback | UForceFeedbackEffect* | 0x4b0 | |
MeleeForceFeedback | UForceFeedbackEffect* | 0x4b8 | |
MeleeAnims | TArray<FWeaponAnimMontage> | 0x4c0 | |
ThrowGrenadeAnim | FWeaponAnimMontage | 0x4d0 | |
FirePortalAnim | FWeaponAnimMontage | 0x4e0 | |
SprintingFirePortalAnim | FWeaponAnimMontage | 0x4f0 | |
ClosePortalAnim | FWeaponAnimMontage | 0x500 | |
SprintingClosePortalAnim | FWeaponAnimMontage | 0x510 | |
WeaponSpecificAnimations | FWeaponAnimList | 0x520 | |
EquipAnim | FWeaponAnimMontage | 0x588 | |
FireAnim | FWeaponAnimMontage | 0x598 | |
ReloadAnim | FWeaponAnimMontage | 0x5a8 | |
ReloadShortAnim | FWeaponAnimMontage | 0x5b8 | |
InspectWeaponAnim | FWeaponAnimMontage | 0x5c8 | |
EquipAnim_3P | UAnimMontage* | 0x5d8 | |
FireAnim_3P | UAnimMontage* | 0x5e0 | |
ReloadAnim_3P | UAnimMontage* | 0x5e8 | |
ReloadShortAnim_3P | UAnimMontage* | 0x5f0 | |
InspectWeaponAnim_3P | UAnimMontage* | 0x5f8 | |
AmmoPickupEvent | UAkAudioEvent* | 0x608 | |
GunCollisionEvent | UAkAudioEvent* | 0x610 | |
FireAudioEvent | UAkAudioEvent* | 0x618 | |
FireStopAudioEvent | UAkAudioEvent* | 0x620 | |
OutOfAmmoAudioEvent | UAkAudioEvent* | 0x628 | |
ZoomInAudioEvent | UAkAudioEvent* | 0x630 | |
ZoomOutAudioEvent | UAkAudioEvent* | 0x638 | |
EquipAudioEvent | UAkAudioEvent* | 0x640 | |
FireEvent | UAkAudioEvent* | 0x648 | |
FireStopEvent | UAkAudioEvent* | 0x650 | |
OutOfAmmoEvent | UAkAudioEvent* | 0x658 | |
ZoomInEvent | UAkAudioEvent* | 0x660 | |
ZoomOutEvent | UAkAudioEvent* | 0x668 | |
EquipEvent | UAkAudioEvent* | 0x670 | |
FuzzyConfig[0x9] | FFuzzyConfig | 0x6e0 |