Classes

ALandscapeProxy

AActor > UObject

Member Type Offset Share
SplineComponent ULandscapeSplinesComponent* 0x220
LandscapeGuid FGuid 0x228
LandscapeSectionOffset FIntPoint 0x238
MaxLODLevel int32_t 0x240
LODDistanceFactor float 0x244
LODFalloff ELandscapeLODFalloff 0x248
ComponentScreenSizeToUseSubSections float 0x24c
LOD0ScreenSize float 0x250
LOD0DistributionSetting float 0x254
LODDistributionSetting float 0x258
TessellationComponentScreenSize float 0x25c
UseTessellationComponentScreenSizeFalloff bool 0x260
TessellationComponentScreenSizeFalloff float 0x264
OccluderGeometryLOD int32_t 0x268
StaticLightingLOD int32_t 0x26c
DefaultPhysMaterial UPhysicalMaterial* 0x270
StreamingDistanceMultiplier float 0x278
LandscapeMaterial UMaterialInterface* 0x280
LandscapeHoleMaterial UMaterialInterface* 0x2a8
LandscapeMaterialsOverride TArray<FLandscapeProxyMaterialOverride> 0x2b0
bMeshHoles bool 0x2c0
MeshHolesMaxLod char 0x2c1
RuntimeVirtualTextures TArray<URuntimeVirtualTexture*> 0x2c8
VirtualTextureNumLods int32_t 0x2d8
VirtualTextureLodBias int32_t 0x2dc
VirtualTextureRenderPassType ERuntimeVirtualTextureMainPassType 0x2e0
NegativeZBoundsExtension float 0x2e4
PositiveZBoundsExtension float 0x2e8
LandscapeComponents TArray<ULandscapeComponent*> 0x2f0
CollisionComponents TArray<ULandscapeHeightfieldCollisionComponent*> 0x300
FoliageComponents TArray<UHierarchicalInstancedStaticMeshComponent*> 0x310
bHasLandscapeGrass bool 0x384
StaticLightingResolution float 0x388
CastShadow : 1 char 0x38c
bCastDynamicShadow : 1 char 0x38c
bCastStaticShadow : 1 char 0x38c
bCastFarShadow : 1 char 0x390
bCastHiddenShadow : 1 char 0x394
bCastShadowAsTwoSided : 1 char 0x398
bAffectDistanceFieldLighting : 1 char 0x39c
LightingChannels FLightingChannels 0x39d
bUseMaterialPositionOffsetInStaticLighting : 1 char 0x3a0
bRenderCustomDepth : 1 char 0x3a0
CustomDepthStencilWriteMask ERendererStencilMask 0x3a4
CustomDepthStencilValue int32_t 0x3a8
LDMaxDrawDistance float 0x3ac
LightmassSettings FLightmassPrimitiveSettings 0x3b0
CollisionMipLevel int32_t 0x3c8
SimpleCollisionMipLevel int32_t 0x3cc
CollisionThickness float 0x3d0
BodyInstance FBodyInstance 0x3d8
bGenerateOverlapEvents : 1 char 0x530
bBakeMaterialPositionOffsetIntoCollision : 1 char 0x530
ComponentSizeQuads int32_t 0x534
SubsectionSizeQuads int32_t 0x538
NumSubsections int32_t 0x53c
bUsedForNavigation : 1 char 0x540
bFillCollisionUnderLandscapeForNavmesh : 1 char 0x540
bUseDynamicMaterialInstance bool 0x544
NavigationGeometryGatheringMode ENavDataGatheringMode 0x545
bUseLandscapeForCullingInvisibleHLODVertices bool 0x546
bHasLayersContent bool 0x547
WeightmapUsageMap TMap<UTexture2D*, ULandscapeWeightmapUsage*> 0x548