SplineComponent |
ULandscapeSplinesComponent* |
0x220 |
|
LandscapeGuid |
FGuid |
0x228 |
|
LandscapeSectionOffset |
FIntPoint |
0x238 |
|
MaxLODLevel |
int32_t |
0x240 |
|
LODDistanceFactor |
float |
0x244 |
|
LODFalloff |
ELandscapeLODFalloff |
0x248 |
|
ComponentScreenSizeToUseSubSections |
float |
0x24c |
|
LOD0ScreenSize |
float |
0x250 |
|
LOD0DistributionSetting |
float |
0x254 |
|
LODDistributionSetting |
float |
0x258 |
|
TessellationComponentScreenSize |
float |
0x25c |
|
UseTessellationComponentScreenSizeFalloff |
bool |
0x260 |
|
TessellationComponentScreenSizeFalloff |
float |
0x264 |
|
OccluderGeometryLOD |
int32_t |
0x268 |
|
StaticLightingLOD |
int32_t |
0x26c |
|
DefaultPhysMaterial |
UPhysicalMaterial* |
0x270 |
|
StreamingDistanceMultiplier |
float |
0x278 |
|
LandscapeMaterial |
UMaterialInterface* |
0x280 |
|
LandscapeHoleMaterial |
UMaterialInterface* |
0x2a8 |
|
LandscapeMaterialsOverride |
TArray<FLandscapeProxyMaterialOverride> |
0x2b0 |
|
bMeshHoles |
bool |
0x2c0 |
|
MeshHolesMaxLod |
char |
0x2c1 |
|
RuntimeVirtualTextures |
TArray<URuntimeVirtualTexture*> |
0x2c8 |
|
VirtualTextureNumLods |
int32_t |
0x2d8 |
|
VirtualTextureLodBias |
int32_t |
0x2dc |
|
VirtualTextureRenderPassType |
ERuntimeVirtualTextureMainPassType |
0x2e0 |
|
NegativeZBoundsExtension |
float |
0x2e4 |
|
PositiveZBoundsExtension |
float |
0x2e8 |
|
LandscapeComponents |
TArray<ULandscapeComponent*> |
0x2f0 |
|
CollisionComponents |
TArray<ULandscapeHeightfieldCollisionComponent*> |
0x300 |
|
FoliageComponents |
TArray<UHierarchicalInstancedStaticMeshComponent*> |
0x310 |
|
bHasLandscapeGrass |
bool |
0x384 |
|
StaticLightingResolution |
float |
0x388 |
|
CastShadow : 1 |
char |
0x38c |
|
bCastDynamicShadow : 1 |
char |
0x38c |
|
bCastStaticShadow : 1 |
char |
0x38c |
|
bCastFarShadow : 1 |
char |
0x390 |
|
bCastHiddenShadow : 1 |
char |
0x394 |
|
bCastShadowAsTwoSided : 1 |
char |
0x398 |
|
bAffectDistanceFieldLighting : 1 |
char |
0x39c |
|
LightingChannels |
FLightingChannels |
0x39d |
|
bUseMaterialPositionOffsetInStaticLighting : 1 |
char |
0x3a0 |
|
bRenderCustomDepth : 1 |
char |
0x3a0 |
|
CustomDepthStencilWriteMask |
ERendererStencilMask |
0x3a4 |
|
CustomDepthStencilValue |
int32_t |
0x3a8 |
|
LDMaxDrawDistance |
float |
0x3ac |
|
LightmassSettings |
FLightmassPrimitiveSettings |
0x3b0 |
|
CollisionMipLevel |
int32_t |
0x3c8 |
|
SimpleCollisionMipLevel |
int32_t |
0x3cc |
|
CollisionThickness |
float |
0x3d0 |
|
BodyInstance |
FBodyInstance |
0x3d8 |
|
bGenerateOverlapEvents : 1 |
char |
0x530 |
|
bBakeMaterialPositionOffsetIntoCollision : 1 |
char |
0x530 |
|
ComponentSizeQuads |
int32_t |
0x534 |
|
SubsectionSizeQuads |
int32_t |
0x538 |
|
NumSubsections |
int32_t |
0x53c |
|
bUsedForNavigation : 1 |
char |
0x540 |
|
bFillCollisionUnderLandscapeForNavmesh : 1 |
char |
0x540 |
|
bUseDynamicMaterialInstance |
bool |
0x544 |
|
NavigationGeometryGatheringMode |
ENavDataGatheringMode |
0x545 |
|
bUseLandscapeForCullingInvisibleHLODVertices |
bool |
0x546 |
|
bHasLayersContent |
bool |
0x547 |
|
WeightmapUsageMap |
TMap<UTexture2D*, ULandscapeWeightmapUsage*> |
0x548 |
|