APortalWarsGunPickup > APortalWarsPickup > ATeleportableActor > ACullableActor > AActor > UObject
namespace Offsets { namespace Classes { // Inheritance: APortalWarsGunPickup > APortalWarsPickup > ATeleportableActor > ACullableActor > AActor > UObject namespace AOddballItemPickup { constexpr auto SphereRadius = 0x2c4; // float constexpr auto OddballGameState = 0x2c8; // APortalWarsOddballGameState* } } }
public static class Offsets { public static class Classes { // Inheritance: APortalWarsGunPickup > APortalWarsPickup > ATeleportableActor > ACullableActor > AActor > UObject public static class AOddballItemPickup { public const UInt16 SphereRadius = 0x2c4; // float public const UInt16 OddballGameState = 0x2c8; // APortalWarsOddballGameState* } } }