AVolume > ABrush > AActor > UObject
namespace Offsets { namespace Classes { // Inheritance: AVolume > ABrush > AActor > UObject namespace APhysicsVolume { constexpr auto TerminalVelocity = 0x258; // float constexpr auto Priority = 0x25c; // int32_t constexpr auto FluidFriction = 0x260; // float constexpr auto bWaterVolume = 0x264; // char : 1 constexpr auto bPhysicsOnContact = 0x264; // char : 1 } } }
public static class Offsets { public static class Classes { // Inheritance: AVolume > ABrush > AActor > UObject public static class APhysicsVolume { public const UInt16 TerminalVelocity = 0x258; // float public const UInt16 Priority = 0x25c; // int32_t public const UInt16 FluidFriction = 0x260; // float public const UInt16 bWaterVolume = 0x264; // char : 1 public const UInt16 bPhysicsOnContact = 0x264; // char : 1 } } }