AProjectileGun > AGun > ABaseGun > ACullableActor > AActor > UObject
namespace Offsets { namespace Classes { // Inheritance: AProjectileGun > AGun > ABaseGun > ACullableActor > AActor > UObject namespace APlasmaRifle { constexpr auto currentHeatLevel = 0x740; // float constexpr auto heatIncreasePerShot = 0x744; // float constexpr auto coolDownRate = 0x748; // float constexpr auto totalHeatCapacity = 0x74c; // float constexpr auto OverHeatChargeEvent = 0x750; // UAkAudioEvent* constexpr auto OverHeatChargeStopEvent = 0x758; // UAkAudioEvent* } } }
public static class Offsets { public static class Classes { // Inheritance: AProjectileGun > AGun > ABaseGun > ACullableActor > AActor > UObject public static class APlasmaRifle { public const UInt16 currentHeatLevel = 0x740; // float public const UInt16 heatIncreasePerShot = 0x744; // float public const UInt16 coolDownRate = 0x748; // float public const UInt16 totalHeatCapacity = 0x74c; // float public const UInt16 OverHeatChargeEvent = 0x750; // UAkAudioEvent* public const UInt16 OverHeatChargeStopEvent = 0x758; // UAkAudioEvent* } } }