Player |
UPlayer* |
0x298 |
|
AcknowledgedPawn |
APawn* |
0x2a0 |
|
ControllingDirTrackInst |
UInterpTrackInstDirector* |
0x2a8 |
|
MyHUD |
AHUD* |
0x2b0 |
|
PlayerCameraManager |
APlayerCameraManager* |
0x2b8 |
|
PlayerCameraManagerClass |
APlayerCameraManager* |
0x2c0 |
|
bAutoManageActiveCameraTarget |
bool |
0x2c8 |
|
TargetViewRotation |
FRotator |
0x2cc |
|
SmoothTargetViewRotationSpeed |
float |
0x2e4 |
|
HiddenActors |
TArray<AActor*> |
0x2f0 |
|
HiddenPrimitiveComponents |
TArray<TWeakObjectPtr<UPrimitiveComponent>> |
0x300 |
|
LastSpectatorStateSynchTime |
float |
0x314 |
|
LastSpectatorSyncLocation |
FVector |
0x318 |
|
LastSpectatorSyncRotation |
FRotator |
0x324 |
|
ClientCap |
int32_t |
0x330 |
|
CheatManager |
UCheatManager* |
0x338 |
|
CheatClass |
UCheatManager* |
0x340 |
|
PlayerInput |
UPlayerInput* |
0x348 |
|
ActiveForceFeedbackEffects |
TArray<FActiveForceFeedbackEffect> |
0x350 |
|
bPlayerIsWaiting : 1 |
char |
0x3d0 |
|
NetPlayerIndex |
char |
0x3d4 |
|
PendingSwapConnection |
UNetConnection* |
0x410 |
|
NetConnection |
UNetConnection* |
0x418 |
|
InputYawScale |
float |
0x42c |
|
InputPitchScale |
float |
0x430 |
|
InputRollScale |
float |
0x434 |
|
bShowMouseCursor : 1 |
char |
0x438 |
|
bEnableClickEvents : 1 |
char |
0x438 |
|
bEnableTouchEvents : 1 |
char |
0x438 |
|
bEnableMouseOverEvents : 1 |
char |
0x438 |
|
bEnableTouchOverEvents : 1 |
char |
0x438 |
|
bForceFeedbackEnabled : 1 |
char |
0x438 |
|
ForceFeedbackScale |
float |
0x43c |
|
ClickEventKeys |
TArray<FKey> |
0x440 |
|
DefaultMouseCursor |
EMouseCursor |
0x450 |
|
CurrentMouseCursor |
EMouseCursor |
0x451 |
|
DefaultClickTraceChannel |
ECollisionChannel |
0x452 |
|
CurrentClickTraceChannel |
ECollisionChannel |
0x453 |
|
HitResultTraceDistance |
float |
0x454 |
|
SeamlessTravelCount |
uint16_t |
0x458 |
|
LastCompletedSeamlessTravelCount |
uint16_t |
0x45a |
|
InactiveStateInputComponent |
UInputComponent* |
0x4d0 |
|
bShouldPerformFullTickWhenPaused : 1 |
char |
0x4d8 |
|
CurrentTouchInterface |
UTouchInterface* |
0x4f0 |
|
SpectatorPawn |
ASpectatorPawn* |
0x548 |
|
bIsLocalPlayerController |
bool |
0x554 |
|
SpawnLocation |
FVector |
0x558 |
|