Classes

APlayerController

AController > AActor > UObject

Member Type Offset Share
Player UPlayer* 0x298
AcknowledgedPawn APawn* 0x2a0
ControllingDirTrackInst UInterpTrackInstDirector* 0x2a8
MyHUD AHUD* 0x2b0
PlayerCameraManager APlayerCameraManager* 0x2b8
PlayerCameraManagerClass APlayerCameraManager* 0x2c0
bAutoManageActiveCameraTarget bool 0x2c8
TargetViewRotation FRotator 0x2cc
SmoothTargetViewRotationSpeed float 0x2e4
HiddenActors TArray<AActor*> 0x2f0
HiddenPrimitiveComponents TArray<TWeakObjectPtr<UPrimitiveComponent>> 0x300
LastSpectatorStateSynchTime float 0x314
LastSpectatorSyncLocation FVector 0x318
LastSpectatorSyncRotation FRotator 0x324
ClientCap int32_t 0x330
CheatManager UCheatManager* 0x338
CheatClass UCheatManager* 0x340
PlayerInput UPlayerInput* 0x348
ActiveForceFeedbackEffects TArray<FActiveForceFeedbackEffect> 0x350
bPlayerIsWaiting : 1 char 0x3d0
NetPlayerIndex char 0x3d4
PendingSwapConnection UNetConnection* 0x410
NetConnection UNetConnection* 0x418
InputYawScale float 0x42c
InputPitchScale float 0x430
InputRollScale float 0x434
bShowMouseCursor : 1 char 0x438
bEnableClickEvents : 1 char 0x438
bEnableTouchEvents : 1 char 0x438
bEnableMouseOverEvents : 1 char 0x438
bEnableTouchOverEvents : 1 char 0x438
bForceFeedbackEnabled : 1 char 0x438
ForceFeedbackScale float 0x43c
ClickEventKeys TArray<FKey> 0x440
DefaultMouseCursor EMouseCursor 0x450
CurrentMouseCursor EMouseCursor 0x451
DefaultClickTraceChannel ECollisionChannel 0x452
CurrentClickTraceChannel ECollisionChannel 0x453
HitResultTraceDistance float 0x454
SeamlessTravelCount uint16_t 0x458
LastCompletedSeamlessTravelCount uint16_t 0x45a
InactiveStateInputComponent UInputComponent* 0x4d0
bShouldPerformFullTickWhenPaused : 1 char 0x4d8
CurrentTouchInterface UTouchInterface* 0x4f0
SpectatorPawn ASpectatorPawn* 0x548
bIsLocalPlayerController bool 0x554
SpawnLocation FVector 0x558