Classes

APortalWarsHill

AActor > UObject

Member Type Offset Share
HillState EHillState 0x220
reachableLocComponent USceneComponent* 0x228
bIsActive bool 0x230
DefaultSceneRoot USceneComponent* 0x240
GEO_Border UStaticMeshComponent* 0x248
GEO_Reflection UStaticMeshComponent* 0x250
GEO_Floor_A UStaticMeshComponent* 0x258
GEO_Floor_B UStaticMeshComponent* 0x260
OverlapMesh UStaticMeshComponent* 0x268
bUseRectangleHill bool 0x270
bHideReflection bool 0x271
bHideLogo bool 0x272
bHideScrollingFloor bool 0x273
Brightness float 0x274
ReflectionOffset float 0x278
BorderCircle UStaticMesh* 0x280
BorderCircleTransform FTransform 0x290
BorderRectangle UStaticMesh* 0x2c0
BorderRectangleTransform FTransform 0x2d0
ReflectionCircle UStaticMesh* 0x300
ReflectionCircleTransform FTransform 0x310
ReflectionRectangle UStaticMesh* 0x340
ReflectionRectangleTransform FTransform 0x350
FloorACircle UStaticMesh* 0x380
FloorACircleTransform FTransform 0x390
FloorARectangle UStaticMesh* 0x3c0
FloorARectangleTransform FTransform 0x3d0
FloorBCircle UStaticMesh* 0x400
FloorBCircleTransform FTransform 0x410
FloorBRectangle UStaticMesh* 0x440
FloorBRectangleTransform FTransform 0x450
OverlapCircle UStaticMesh* 0x480
OverlapCircleTransform FTransform 0x490
OverlapRectangle UStaticMesh* 0x4c0
OverlapRectangleTransform FTransform 0x4d0