ATeleportableActor > ACullableActor > AActor > UObject
namespace Offsets { namespace Classes { // Inheritance: ATeleportableActor > ACullableActor > AActor > UObject namespace APortalWarsInteractable { constexpr auto RootSceneComponent = 0x230; // USceneComponent* constexpr auto MeshComponent = 0x238; // UMeshComponent* constexpr auto InteractableComponent = 0x240; // UPortalWarsInteractableComponent* } } }
public static class Offsets { public static class Classes { // Inheritance: ATeleportableActor > ACullableActor > AActor > UObject public static class APortalWarsInteractable { public const UInt16 RootSceneComponent = 0x230; // USceneComponent* public const UInt16 MeshComponent = 0x238; // UMeshComponent* public const UInt16 InteractableComponent = 0x240; // UPortalWarsInteractableComponent* } } }