AActor > UObject
namespace Offsets { namespace Classes { // Inheritance: AActor > UObject namespace APortalWarsTeabagZone { constexpr auto KilledPlayerState = 0x220; // APlayerState* constexpr auto KilledCharacter = 0x228; // APortalWarsCharacter* constexpr auto TeabagMesh = 0x250; // UStaticMeshComponent* } } }
public static class Offsets { public static class Classes { // Inheritance: AActor > UObject public static class APortalWarsTeabagZone { public const UInt16 KilledPlayerState = 0x220; // APlayerState* public const UInt16 KilledCharacter = 0x228; // APortalWarsCharacter* public const UInt16 TeabagMesh = 0x250; // UStaticMeshComponent* } } }