StageID |
int32_t |
0x220 |
|
GoalID |
int32_t |
0x224 |
|
bIsLastGoal |
bool |
0x228 |
|
bCompleteLinkedGoal |
bool |
0x229 |
|
bIsGlobal |
bool |
0x22a |
|
GoalType |
EGoalType |
0x22b |
|
OverlapComp |
USphereComponent* |
0x230 |
|
bHideEffects |
bool |
0x23a |
|
EffectRootComp |
USceneComponent* |
0x240 |
|
ParticleComp |
UParticleSystemComponent* |
0x248 |
|
RingMesh1 |
UStaticMeshComponent* |
0x250 |
|
RingMesh2 |
UStaticMeshComponent* |
0x258 |
|
RingMesh3 |
UStaticMeshComponent* |
0x260 |
|
RingMesh4 |
UStaticMeshComponent* |
0x268 |
|
SpotLightComp |
USpotLightComponent* |
0x270 |
|
Blocks |
TArray<AStaticMeshActor*> |
0x278 |
|
SuccessMaterialRings |
UMaterialInstance* |
0x288 |
|
SuccessMaterialBlocks |
UMaterialInstance* |
0x290 |
|
SuccessParticleSystem |
UParticleSystem* |
0x298 |
|
SuccessLightColor |
FColor |
0x2a0 |
|
DefaultMaterialBlocks |
UMaterialInstance* |
0x2a8 |
|
DefaultMaterialBlocksGlow |
UMaterialInstance* |
0x2b0 |
|
DefaultMaterialBlocksFloor |
UMaterialInstance* |
0x2b8 |
|
AkComp |
UPortalWarsAkComponent* |
0x2c0 |
|
SuccessEvent |
UAkAudioEvent* |
0x2c8 |
|
StartAmbientLoopEvent |
UAkAudioEvent* |
0x2d0 |
|
StopAmbientLoopEvent |
UAkAudioEvent* |
0x2d8 |
|