AGun > ABaseGun > ACullableActor > AActor > UObject
namespace Offsets { namespace Classes { // Inheritance: AGun > ABaseGun > ACullableActor > AActor > UObject namespace AProjectileGun { constexpr auto ProjectileConfig = 0x6f8; // FProjectileWeaponData constexpr auto LocalHitDetectionDuration = 0x718; // float constexpr auto bSpawnsLocalProjectiles = 0x71c; // bool constexpr auto LocalProjectiles = 0x728; // TArray } } }
public static class Offsets { public static class Classes { // Inheritance: AGun > ABaseGun > ACullableActor > AActor > UObject public static class AProjectileGun { public const UInt16 ProjectileConfig = 0x6f8; // FProjectileWeaponData public const UInt16 LocalHitDetectionDuration = 0x718; // float public const UInt16 bSpawnsLocalProjectiles = 0x71c; // bool public const UInt16 LocalProjectiles = 0x728; // TArray } } }