Classes

AWaterBody

AActor > UObject

Member Type Offset Share
PhysicalMaterial UPhysicalMaterial* 0x230
TargetWaveMaskDepth float 0x238
MaxWaveHeightOffset float 0x23c
WaterBodyIndex int32_t 0x240
bFillCollisionUnderWaterBodiesForNavmesh bool 0x244
UnderwaterPostProcessSettings FUnderwaterPostProcessSettings 0x250
WaterBodyType EWaterBodyType 0x7d0
CurveSettings FWaterCurveSettings 0x7d8
WaterMaterial UMaterialInterface* 0x7f8
UnderwaterPostProcessMaterial UMaterialInterface* 0x800
bAffectsLandscape bool 0x808
bGenerateCollisions bool 0x809
bOverrideWaterMesh bool 0x80a
WaterMeshOverride UStaticMesh* 0x810
OverlapMaterialPriority int32_t 0x818
CollisionProfileName FName 0x81c
SplineComp UWaterSplineComponent* 0x828
WaterSplineMetadata UWaterSplineMetadata* 0x830
WaterMID UMaterialInstanceDynamic* 0x838
UnderwaterPostProcessMID UMaterialInstanceDynamic* 0x840
Islands TArray<LazyObjectProperty> 0x848
ExclusionVolumes TArray<LazyObjectProperty> 0x858
Landscape TWeakObjectPtr<ALandscapeProxy> 0x868
CurrentPostProcessSettings FPostProcessSettings 0x870
bCanAffectNavigation bool 0xdd0
WaterNavAreaClass UNavAreaBase* 0xdd8
WaterWaves UWaterWavesBase* 0xde0