PhysicalMaterial |
UPhysicalMaterial* |
0x230 |
|
TargetWaveMaskDepth |
float |
0x238 |
|
MaxWaveHeightOffset |
float |
0x23c |
|
WaterBodyIndex |
int32_t |
0x240 |
|
bFillCollisionUnderWaterBodiesForNavmesh |
bool |
0x244 |
|
UnderwaterPostProcessSettings |
FUnderwaterPostProcessSettings |
0x250 |
|
WaterBodyType |
EWaterBodyType |
0x7d0 |
|
CurveSettings |
FWaterCurveSettings |
0x7d8 |
|
WaterMaterial |
UMaterialInterface* |
0x7f8 |
|
UnderwaterPostProcessMaterial |
UMaterialInterface* |
0x800 |
|
bAffectsLandscape |
bool |
0x808 |
|
bGenerateCollisions |
bool |
0x809 |
|
bOverrideWaterMesh |
bool |
0x80a |
|
WaterMeshOverride |
UStaticMesh* |
0x810 |
|
OverlapMaterialPriority |
int32_t |
0x818 |
|
CollisionProfileName |
FName |
0x81c |
|
SplineComp |
UWaterSplineComponent* |
0x828 |
|
WaterSplineMetadata |
UWaterSplineMetadata* |
0x830 |
|
WaterMID |
UMaterialInstanceDynamic* |
0x838 |
|
UnderwaterPostProcessMID |
UMaterialInstanceDynamic* |
0x840 |
|
Islands |
TArray<LazyObjectProperty> |
0x848 |
|
ExclusionVolumes |
TArray<LazyObjectProperty> |
0x858 |
|
Landscape |
TWeakObjectPtr<ALandscapeProxy> |
0x868 |
|
CurrentPostProcessSettings |
FPostProcessSettings |
0x870 |
|
bCanAffectNavigation |
bool |
0xdd0 |
|
WaterNavAreaClass |
UNavAreaBase* |
0xdd8 |
|
WaterWaves |
UWaterWavesBase* |
0xde0 |
|