Classes

AWorldSettings

AInfo > AActor > UObject

Member Type Offset Share
VisibilityCellSize int32_t 0x228
VisibilityAggressiveness EVisibilityAggressiveness 0x22c
bPrecomputeVisibility : 1 char 0x22d
bPlaceCellsOnlyAlongCameraTracks : 1 char 0x22d
bEnableWorldBoundsChecks : 1 char 0x22d
bEnableNavigationSystem : 1 char 0x22d
bEnableAISystem : 1 char 0x22d
bEnableWorldComposition : 1 char 0x22d
bUseClientSideLevelStreamingVolumes : 1 char 0x22d
bEnableWorldOriginRebasing : 1 char 0x22d
bOverrideDefaultBroadphaseSettings : 1 char 0x22e
bHighPriorityLoadingLocal : 1 char 0x22e
bHighPriorityLoading : 1 char 0x22e
bForceNoPrecomputedLighting : 1 char 0x22e
bMinimizeBSPSections : 1 char 0x22e
bGlobalGravitySet : 1 char 0x22e
bWorldGravitySet : 1 char 0x22e
NavigationSystemConfig UNavigationSystemConfig* 0x230
NavigationSystemConfigOverride UNavigationSystemConfig* 0x238
WorldToMeters float 0x240
KillZ float 0x244
KillZDamageType UDamageType* 0x248
WorldGravityZ float 0x250
GlobalGravityZ float 0x254
DefaultPhysicsVolumeClass ADefaultPhysicsVolume* 0x258
PhysicsCollisionHandlerClass UPhysicsCollisionHandler* 0x260
DefaultGameMode AGameModeBase* 0x268
GameNetworkManagerClass AGameNetworkManager* 0x270
PackedLightAndShadowMapTextureSize int32_t 0x278
DefaultColorScale FVector 0x27c
DefaultMaxDistanceFieldOcclusionDistance float 0x288
GlobalDistanceFieldViewDistance float 0x28c
DynamicIndirectShadowsSelfShadowingIntensity float 0x290
DefaultReverbSettings FReverbSettings 0x298
DefaultAmbientZoneSettings FInteriorSettings 0x2b8
DefaultBaseSoundMix USoundMix* 0x2e0
TimeDilation float 0x2e8
MatineeTimeDilation float 0x2ec
DemoPlayTimeDilation float 0x2f0
MinGlobalTimeDilation float 0x2f4
MaxGlobalTimeDilation float 0x2f8
MinUndilatedFrameTime float 0x2fc
MaxUndilatedFrameTime float 0x300
BroadphaseSettings FBroadphaseSettings 0x304
Pauser APlayerState* 0x348
ReplicationViewers TArray<FNetViewer> 0x350
AssetUserData TArray<UAssetUserData*> 0x360
PauserPlayerState APlayerState* 0x370
MaxNumberOfBookmarks int32_t 0x378
DefaultBookmarkClass UBookmarkBase* 0x380
BookmarkArray TArray<UBookmarkBase*> 0x388
LastBookmarkClass UBookmarkBase* 0x398