UObject
namespace Offsets { namespace Classes { // Inheritance: UObject namespace UAkAudioEvent { constexpr auto RequiredBank = 0x28; // UAkAudioBank* constexpr auto MaxAttenuationRadius = 0x30; // float constexpr auto IsInfinite = 0x34; // bool constexpr auto MinimumDuration = 0x38; // float constexpr auto MaximumDuration = 0x3c; // float } } }
public static class Offsets { public static class Classes { // Inheritance: UObject public static class UAkAudioEvent { public const byte RequiredBank = 0x28; // UAkAudioBank* public const byte MaxAttenuationRadius = 0x30; // float public const byte IsInfinite = 0x34; // bool public const byte MinimumDuration = 0x38; // float public const byte MaximumDuration = 0x3c; // float } } }