Classes

UAnimClassData

UObject

Member Type Offset Share
BakedStateMachines TArray<FBakedAnimationStateMachine> 0x30
TargetSkeleton USkeleton* 0x40
AnimNotifies TArray<FAnimNotifyEvent> 0x48
OrderedSavedPoseIndicesMap TMap<FName, FCachedPoseIndices> 0x58
AnimBlueprintFunctions TArray<FAnimBlueprintFunction> 0xa8
AnimBlueprintFunctionData TArray<FAnimBlueprintFunctionData> 0xb8
AnimNodeProperties TArray<TFieldPath<FStructProperty>> 0xc8
LinkedAnimGraphNodeProperties TArray<TFieldPath<FStructProperty>> 0xe8
LinkedAnimLayerNodeProperties TArray<TFieldPath<FStructProperty>> 0x108
PreUpdateNodeProperties TArray<TFieldPath<FStructProperty>> 0x128
DynamicResetNodeProperties TArray<TFieldPath<FStructProperty>> 0x148
StateMachineNodeProperties TArray<TFieldPath<FStructProperty>> 0x168
InitializationNodeProperties TArray<TFieldPath<FStructProperty>> 0x188
GraphNameAssetPlayers TMap<FName, FGraphAssetPlayerInformation> 0x1a8
SyncGroupNames TArray<FName> 0x1f8
EvaluateGraphExposedInputs TArray<FExposedValueHandler> 0x208
GraphBlendOptions TMap<FName, FAnimGraphBlendOptions> 0x218
PropertyAccessLibrary FPropertyAccessLibrary 0x268