Classes

UDirectionalLightComponent

ULightComponent > ULightComponentBase > USceneComponent > UActorComponent > UObject

Member Type Offset Share
ShadowCascadeBiasDistribution float 0x328
bEnableLightShaftOcclusion : 1 char 0x32c
OcclusionMaskDarkness float 0x330
OcclusionDepthRange float 0x334
LightShaftOverrideDirection FVector 0x338
WholeSceneDynamicShadowRadius float 0x344
DynamicShadowDistanceMovableLight float 0x348
DynamicShadowDistanceStationaryLight float 0x34c
DynamicShadowCascades int32_t 0x350
CascadeDistributionExponent float 0x354
CascadeTransitionFraction float 0x358
ShadowDistanceFadeoutFraction float 0x35c
bUseInsetShadowsForMovableObjects : 1 char 0x360
FarShadowCascadeCount int32_t 0x364
FarShadowDistance float 0x368
DistanceFieldShadowDistance float 0x36c
LightSourceAngle float 0x370
LightSourceSoftAngle float 0x374
ShadowSourceAngleFactor float 0x378
TraceDistance float 0x37c
bUsedAsAtmosphereSunLight : 1 char 0x380
AtmosphereSunLightIndex int32_t 0x384
AtmosphereSunDiskColorScale FLinearColor 0x388
bPerPixelAtmosphereTransmittance : 1 char 0x398
bCastShadowsOnClouds : 1 char 0x398
bCastShadowsOnAtmosphere : 1 char 0x398
bCastCloudShadows : 1 char 0x398
CloudShadowStrength float 0x39c
CloudShadowOnAtmosphereStrength float 0x3a0
CloudShadowOnSurfaceStrength float 0x3a4
CloudShadowDepthBias float 0x3a8
CloudShadowExtent float 0x3ac
CloudShadowMapResolutionScale float 0x3b0
CloudShadowRaySampleCountScale float 0x3b4
CloudScatteredLuminanceScale FLinearColor 0x3b8
LightmassSettings FLightmassDirectionalLightSettings 0x3c8
bCastModulatedShadows : 1 char 0x3d8
ModulatedShadowColor FColor 0x3dc
ShadowAmount float 0x3e0