ULightComponent > ULightComponentBase > USceneComponent > UActorComponent > UObject
Member | Type | Offset | Share |
---|---|---|---|
ShadowCascadeBiasDistribution | float | 0x328 | |
bEnableLightShaftOcclusion : 1 | char | 0x32c | |
OcclusionMaskDarkness | float | 0x330 | |
OcclusionDepthRange | float | 0x334 | |
LightShaftOverrideDirection | FVector | 0x338 | |
WholeSceneDynamicShadowRadius | float | 0x344 | |
DynamicShadowDistanceMovableLight | float | 0x348 | |
DynamicShadowDistanceStationaryLight | float | 0x34c | |
DynamicShadowCascades | int32_t | 0x350 | |
CascadeDistributionExponent | float | 0x354 | |
CascadeTransitionFraction | float | 0x358 | |
ShadowDistanceFadeoutFraction | float | 0x35c | |
bUseInsetShadowsForMovableObjects : 1 | char | 0x360 | |
FarShadowCascadeCount | int32_t | 0x364 | |
FarShadowDistance | float | 0x368 | |
DistanceFieldShadowDistance | float | 0x36c | |
LightSourceAngle | float | 0x370 | |
LightSourceSoftAngle | float | 0x374 | |
ShadowSourceAngleFactor | float | 0x378 | |
TraceDistance | float | 0x37c | |
bUsedAsAtmosphereSunLight : 1 | char | 0x380 | |
AtmosphereSunLightIndex | int32_t | 0x384 | |
AtmosphereSunDiskColorScale | FLinearColor | 0x388 | |
bPerPixelAtmosphereTransmittance : 1 | char | 0x398 | |
bCastShadowsOnClouds : 1 | char | 0x398 | |
bCastShadowsOnAtmosphere : 1 | char | 0x398 | |
bCastCloudShadows : 1 | char | 0x398 | |
CloudShadowStrength | float | 0x39c | |
CloudShadowOnAtmosphereStrength | float | 0x3a0 | |
CloudShadowOnSurfaceStrength | float | 0x3a4 | |
CloudShadowDepthBias | float | 0x3a8 | |
CloudShadowExtent | float | 0x3ac | |
CloudShadowMapResolutionScale | float | 0x3b0 | |
CloudShadowRaySampleCountScale | float | 0x3b4 | |
CloudScatteredLuminanceScale | FLinearColor | 0x3b8 | |
LightmassSettings | FLightmassDirectionalLightSettings | 0x3c8 | |
bCastModulatedShadows : 1 | char | 0x3d8 | |
ModulatedShadowColor | FColor | 0x3dc | |
ShadowAmount | float | 0x3e0 |