UEngine > UObject
namespace Offsets { namespace Classes { // Inheritance: UEngine > UObject namespace UGameEngine { constexpr auto MaxDeltaTime = 0xd20; // float constexpr auto ServerFlushLogInterval = 0xd24; // float constexpr auto GameInstance = 0xd28; // UGameInstance* } } }
public static class Offsets { public static class Classes { // Inheritance: UEngine > UObject public static class UGameEngine { public const UInt16 MaxDeltaTime = 0xd20; // float public const UInt16 ServerFlushLogInterval = 0xd24; // float public const UInt16 GameInstance = 0xd28; // UGameInstance* } } }