Classes

UGeometryCollectionComponent

UMeshComponent > UPrimitiveComponent > USceneComponent > UActorComponent > UObject

Member Type Offset Share
ChaosSolverActor AChaosSolverActor* 0x480
RestCollection UGeometryCollection* 0x568
InitializationFields TArray<AFieldSystemActor*> 0x570
Simulating bool 0x580
ObjectType EObjectStateTypeEnum 0x588
EnableClustering bool 0x589
ClusterGroupIndex int32_t 0x58c
MaxClusterLevel int32_t 0x590
DamageThreshold TArray<float> 0x598
ClusterConnectionType EClusterConnectionTypeEnum 0x5a8
CollisionGroup int32_t 0x5ac
CollisionSampleFraction float 0x5b0
LinearEtherDrag float 0x5b4
AngularEtherDrag float 0x5b8
PhysicalMaterial UChaosPhysicalMaterial* 0x5c0
InitialVelocityType EInitialVelocityTypeEnum 0x5c8
InitialLinearVelocity FVector 0x5cc
InitialAngularVelocity FVector 0x5d8
PhysicalMaterialOverride UPhysicalMaterial* 0x5e8
CacheParameters FGeomComponentCacheParameters 0x5f0
NotifyGeometryCollectionPhysicsStateChange FMulticastInlineDelegate 0x640
NotifyGeometryCollectionPhysicsLoadingStateChange FMulticastInlineDelegate 0x650
OnChaosBreakEvent FMulticastInlineDelegate 0x678
DesiredCacheTime float 0x688
CachePlayback bool 0x68c
OnChaosPhysicsCollision FMulticastInlineDelegate 0x690
bNotifyBreaks bool 0x6a0
bNotifyCollisions bool 0x6a1
bEnableReplication bool 0x6a2
bEnableAbandonAfterLevel bool 0x6a3
ReplicationAbandonClusterLevel int32_t 0x6a4
RepData FGeometryCollectionRepData 0x6a8
DummyBodySetup UBodySetup* 0x8d8