UObject
namespace Offsets { namespace Classes { // Inheritance: UObject namespace UGizmoConstantFrameAxisSource { constexpr auto Origin = 0x30; // FVector constexpr auto Direction = 0x3c; // FVector constexpr auto TangentX = 0x48; // FVector constexpr auto TangentY = 0x54; // FVector } } }
public static class Offsets { public static class Classes { // Inheritance: UObject public static class UGizmoConstantFrameAxisSource { public const byte Origin = 0x30; // FVector public const byte Direction = 0x3c; // FVector public const byte TangentX = 0x48; // FVector public const byte TangentY = 0x54; // FVector } } }