Classes

UMaterial

UMaterialInterface > UObject

Member Type Offset Share
PhysMaterial UPhysicalMaterial* 0x88
PhysMaterialMask UPhysicalMaterialMask* 0x90
PhysicalMaterialMap[0x8] UPhysicalMaterial* 0x98
Metallic FScalarMaterialInput 0xd8
Specular FScalarMaterialInput 0xec
Anisotropy FScalarMaterialInput 0x100
Normal FVectorMaterialInput 0x114
Tangent FVectorMaterialInput 0x128
EmissiveColor FColorMaterialInput 0x13c
MaterialDomain EMaterialDomain 0x150
BlendMode EBlendMode 0x151
DecalBlendMode EDecalBlendMode 0x152
MaterialDecalResponse EMaterialDecalResponse 0x153
ShadingModel EMaterialShadingModel 0x154
bCastDynamicShadowAsMasked : 1 char 0x155
ShadingModels FMaterialShadingModelField 0x156
OpacityMaskClipValue float 0x158
WorldPositionOffset FVectorMaterialInput 0x15c
Refraction FScalarMaterialInput 0x170
MaterialAttributes FMaterialAttributesInput 0x184
PixelDepthOffset FScalarMaterialInput 0x19c
ShadingModelFromMaterialExpression FShadingModelMaterialInput 0x1b0
DitheredLODTransition : 1 char 0x1c4
bAllowNegativeEmissiveColor : 1 char 0x1c4
DitherOpacityMask : 1 char 0x1c4
TwoSided : 1 char 0x1c4
bContactShadows : 1 char 0x1c4
bScreenSpaceReflections : 1 char 0x1c4
bEnableResponsiveAA : 1 char 0x1c4
bEnableSeparateTranslucency : 1 char 0x1c4
TranslucencyLightingMode ETranslucencyLightingMode 0x1c5
bEnableMobileSeparateTranslucency : 1 char 0x1c6
NumCustomizedUVs int32_t 0x1c8
TranslucencyDirectionalLightingIntensity float 0x1cc
TranslucentShadowDensityScale float 0x1d0
TranslucentSelfShadowDensityScale float 0x1d4
TranslucentSelfShadowSecondDensityScale float 0x1d8
TranslucentSelfShadowSecondOpacity float 0x1dc
TranslucentBackscatteringExponent float 0x1e0
TranslucentMultipleScatteringExtinction FLinearColor 0x1e4
TranslucentShadowStartOffset float 0x1f4
bDisableDepthTest : 1 char 0x1f8
bWriteOnlyAlpha : 1 char 0x1f8
bGenerateSphericalParticleNormals : 1 char 0x1f8
bTangentSpaceNormal : 1 char 0x1f8
bUseEmissiveForDynamicAreaLighting : 1 char 0x1f8
bBlockGI : 1 char 0x1f8
bUsedAsSpecialEngineMaterial : 1 char 0x1f8
bUsedWithSkeletalMesh : 1 char 0x1f8
bUsedWithNiagaraSprites : 1 char 0x1f9
bUsedWithNiagaraMeshParticles : 1 char 0x1f9
bUsedWithNiagaraRibbons : 1 char 0x1f9
bUsedWithGeometryCache : 1 char 0x1f9
bUsedWithMeshParticles : 1 char 0x1f9
bUsedWithParticleSprites : 1 char 0x1f9
bUsedWithEditorCompositing : 1 char 0x1f9
bUsedWithBeamTrails : 1 char 0x1f9
bUsedWithStaticLighting : 1 char 0x1fa
bUsedWithMorphTargets : 1 char 0x1fa
bUsedWithSplineMeshes : 1 char 0x1fa
bUsedWithInstancedStaticMeshes : 1 char 0x1fa
bUsedWithGeometryCollections : 1 char 0x1fa
bUsesDistortion : 1 char 0x1fa
bUsedWithClothing : 1 char 0x1fa
bUsedWithLidarPointCloud : 1 char 0x1fc
bUsedWithVirtualHeightfieldMesh : 1 char 0x1fc
bUsedWithHairStrands : 1 char 0x1fc
bUsedWithWater : 1 char 0x1fc
bUsedWithUI : 1 char 0x200
bAutomaticallySetUsageInEditor : 1 char 0x200
bFullyRough : 1 char 0x200
bUseFullPrecision : 1 char 0x200
bUseLightmapDirectionality : 1 char 0x200
bUseAlphaToCoverage : 1 char 0x200
bForwardRenderUsePreintegratedGFForSimpleIBL : 1 char 0x204
bUseHQForwardReflections : 1 char 0x208
bForwardBlendsSkyLightCubemaps : 1 char 0x208
bUsePlanarForwardReflections : 1 char 0x208
bNormalCurvatureToRoughness : 1 char 0x208
D3D11TessellationMode EMaterialTessellationMode 0x209
WriteDepthToTranslucentMaterial : 1 char 0x20a
Wireframe : 1 char 0x20a
AllowTranslucentCustomDepthWrites : 1 char 0x20a
bEnableAdaptiveTessellation : 1 char 0x20a
bEnableCrackFreeDisplacement : 1 char 0x20a
ShadingRate EMaterialShadingRate 0x20b
bCanMaskedBeAssumedOpaque : 1 char 0x20c
bIsMasked : 1 char 0x20c
bIsPreviewMaterial : 1 char 0x20c
bIsFunctionPreviewMaterial : 1 char 0x20c
bUseMaterialAttributes : 1 char 0x20c
bCastRayTracedShadows : 1 char 0x20c
bUseTranslucencyVertexFog : 1 char 0x20c
bApplyCloudFogging : 1 char 0x20c
bIsMaterialEditorStatsMaterial : 1 char 0x20d
bAllowDevelopmentShaderCompile : 1 char 0x20d
bOutputTranslucentVelocity : 1 char 0x20d
bComputeFogPerPixel : 1 char 0x20d
bIsSky : 1 char 0x20d
BlendableLocation EBlendableLocation 0x20e
BlendableOutputAlpha : 1 char 0x20f
bEnableStencilTest : 1 char 0x20f
StencilCompare EMaterialStencilCompare 0x210
StencilRefValue char 0x211
RefractionMode ERefractionMode 0x212
BlendablePriority int32_t 0x214
bIsBlendable : 1 char 0x218
UsageFlagWarnings uint32_t 0x21c
RefractionDepthBias float 0x220
StateId FGuid 0x224
MaxDisplacement float 0x234
CachedExpressionData FMaterialCachedExpressionData 0x268