UFXSystemComponent > UPrimitiveComponent > USceneComponent > UActorComponent > UObject
Member | Type | Offset | Share |
---|---|---|---|
Template | UParticleSystem* | 0x450 | |
EmitterMaterials | TArray<UMaterialInterface*> | 0x458 | |
SkelMeshComponents | TArray<USkeletalMeshComponent*> | 0x468 | |
bResetOnDetach : 1 | char | 0x479 | |
bUpdateOnDedicatedServer : 1 | char | 0x479 | |
bAllowRecycling : 1 | char | 0x479 | |
bAutoManageAttachment : 1 | char | 0x479 | |
bAutoAttachWeldSimulatedBodies : 1 | char | 0x479 | |
bWarmingUp : 1 | char | 0x47a | |
bOverrideLODMethod : 1 | char | 0x47a | |
bSkipUpdateDynamicDataDuringTick : 1 | char | 0x47a | |
LODMethod | ParticleSystemLODMethod | 0x485 | |
RequiredSignificance | EParticleSignificanceLevel | 0x486 | |
InstanceParameters | TArray<FParticleSysParam> | 0x488 | |
OnParticleSpawn | FMulticastInlineDelegate | 0x498 | |
OnParticleBurst | FMulticastInlineDelegate | 0x4a8 | |
OnParticleDeath | FMulticastInlineDelegate | 0x4b8 | |
OnParticleCollide | FMulticastInlineDelegate | 0x4c8 | |
bOldPositionValid | bool | 0x4d8 | |
OldPosition | FVector | 0x4dc | |
PartSysVelocity | FVector | 0x4e8 | |
WarmupTime | float | 0x4f4 | |
WarmupTickRate | float | 0x4f8 | |
SecondsBeforeInactive | float | 0x500 | |
MaxTimeBeforeForceUpdateTransform | float | 0x508 | |
ReplayClips | TArray<UParticleSystemReplay*> | 0x528 | |
CustomTimeDilation | float | 0x540 | |
AutoAttachParent | TWeakObjectPtr<USceneComponent> | 0x598 | |
AutoAttachSocketName | FName | 0x5a0 | |
AutoAttachLocationRule | EAttachmentRule | 0x5a8 | |
AutoAttachRotationRule | EAttachmentRule | 0x5a9 | |
AutoAttachScaleRule | EAttachmentRule | 0x5aa | |
OnSystemFinished | FMulticastInlineDelegate | 0x5d8 |