Classes

UParticleSystemComponent

UFXSystemComponent > UPrimitiveComponent > USceneComponent > UActorComponent > UObject

Member Type Offset Share
Template UParticleSystem* 0x450
EmitterMaterials TArray<UMaterialInterface*> 0x458
SkelMeshComponents TArray<USkeletalMeshComponent*> 0x468
bResetOnDetach : 1 char 0x479
bUpdateOnDedicatedServer : 1 char 0x479
bAllowRecycling : 1 char 0x479
bAutoManageAttachment : 1 char 0x479
bAutoAttachWeldSimulatedBodies : 1 char 0x479
bWarmingUp : 1 char 0x47a
bOverrideLODMethod : 1 char 0x47a
bSkipUpdateDynamicDataDuringTick : 1 char 0x47a
LODMethod ParticleSystemLODMethod 0x485
RequiredSignificance EParticleSignificanceLevel 0x486
InstanceParameters TArray<FParticleSysParam> 0x488
OnParticleSpawn FMulticastInlineDelegate 0x498
OnParticleBurst FMulticastInlineDelegate 0x4a8
OnParticleDeath FMulticastInlineDelegate 0x4b8
OnParticleCollide FMulticastInlineDelegate 0x4c8
bOldPositionValid bool 0x4d8
OldPosition FVector 0x4dc
PartSysVelocity FVector 0x4e8
WarmupTime float 0x4f4
WarmupTickRate float 0x4f8
SecondsBeforeInactive float 0x500
MaxTimeBeforeForceUpdateTransform float 0x508
ReplayClips TArray<UParticleSystemReplay*> 0x528
CustomTimeDilation float 0x540
AutoAttachParent TWeakObjectPtr<USceneComponent> 0x598
AutoAttachSocketName FName 0x5a0
AutoAttachLocationRule EAttachmentRule 0x5a8
AutoAttachRotationRule EAttachmentRule 0x5a9
AutoAttachScaleRule EAttachmentRule 0x5aa
OnSystemFinished FMulticastInlineDelegate 0x5d8