UObject
namespace Offsets { namespace Classes { // Inheritance: UObject namespace UPhysicsCollisionHandler { constexpr auto ImpactThreshold = 0x28; // float constexpr auto ImpactReFireDelay = 0x2c; // float constexpr auto DefaultImpactSound = 0x30; // USoundBase* constexpr auto LastImpactSoundTime = 0x38; // float } } }
public static class Offsets { public static class Classes { // Inheritance: UObject public static class UPhysicsCollisionHandler { public const byte ImpactThreshold = 0x28; // float public const byte ImpactReFireDelay = 0x2c; // float public const byte DefaultImpactSound = 0x30; // USoundBase* public const byte LastImpactSoundTime = 0x38; // float } } }