UObject
namespace Offsets { namespace Classes { // Inheritance: UObject namespace UPlayerInput { constexpr auto DebugExecBindings = 0x120; // TArray constexpr auto InvertedAxis = 0x160; // TArray } } }
public static class Offsets { public static class Classes { // Inheritance: UObject public static class UPlayerInput { public const UInt16 DebugExecBindings = 0x120; // TArray public const UInt16 InvertedAxis = 0x160; // TArray } } }