Classes

UPrimitiveComponent

USceneComponent > UActorComponent > UObject

Member Type Offset Share
MinDrawDistance float 0x200
LDMaxDrawDistance float 0x204
CachedMaxDrawDistance float 0x208
DepthPriorityGroup ESceneDepthPriorityGroup 0x20c
ViewOwnerDepthPriorityGroup ESceneDepthPriorityGroup 0x20d
IndirectLightingCacheQuality EIndirectLightingCacheQuality 0x20e
LightmapType ELightmapType 0x20f
bUseMaxLODAsImposter : 1 char 0x210
bBatchImpostersAsInstances : 1 char 0x210
bNeverDistanceCull : 1 char 0x210
bAlwaysCreatePhysicsState : 1 char 0x210
bAllowCullDistanceVolume : 1 char 0x211
bVisibleInReflectionCaptures : 1 char 0x211
bHasMotionBlurVelocityMeshes : 1 char 0x211
bGenerateOverlapEvents : 1 char 0x211
bUseViewOwnerDepthPriorityGroup : 1 char 0x211
bReturnMaterialOnMove : 1 char 0x211
bTraceComplexOnMove : 1 char 0x211
bMultiBodyOverlap : 1 char 0x211
bTreatAsBackgroundForOcclusion : 1 char 0x212
bOnlyOwnerSee : 1 char 0x212
bOwnerNoSee : 1 char 0x212
bReceivesDecals : 1 char 0x212
bRenderInDepthPass : 1 char 0x212
bVisibleInRayTracing : 1 char 0x212
bVisibleInRealTimeSkyCaptures : 1 char 0x212
bRenderInMainPass : 1 char 0x212
CastShadow : 1 char 0x213
bAffectDistanceFieldLighting : 1 char 0x213
bAffectDynamicIndirectLighting : 1 char 0x213
bCastDynamicShadow : 1 char 0x213
bHasPerInstanceHitProxies : 1 char 0x213
bForceMipStreaming : 1 char 0x213
bSelectable : 1 char 0x213
bUseAsOccluder : 1 char 0x213
bCastStaticShadow : 1 char 0x214
bCastVolumetricTranslucentShadow : 1 char 0x214
bCastContactShadow : 1 char 0x214
bSelfShadowOnly : 1 char 0x214
bCastFarShadow : 1 char 0x214
bCastInsetShadow : 1 char 0x214
bCastCinematicShadow : 1 char 0x214
bCastHiddenShadow : 1 char 0x214
bIgnoreRadialForce : 1 char 0x215
bIgnoreRadialImpulse : 1 char 0x215
bSingleSampleShadowFromStationaryLights : 1 char 0x215
bReceiveMobileCSMShadows : 1 char 0x215
bExcludeFromLightAttachmentGroup : 1 char 0x215
bLightAsIfStatic : 1 char 0x215
bCastShadowAsTwoSided : 1 char 0x215
bLightAttachmentsAsGroup : 1 char 0x215
AlwaysLoadOnServer : 1 char 0x216
bRenderCustomDepth : 1 char 0x216
bUseEditorCompositing : 1 char 0x216
bVisibleInSceneCaptureOnly : 1 char 0x216
AlwaysLoadOnClient : 1 char 0x216
bFillCollisionUnderneathForNavmesh : 1 char 0x216
bReplicatePhysicsToAutonomousProxy : 1 char 0x216
bApplyImpulseOnDamage : 1 char 0x216
bHiddenInSceneCapture : 1 char 0x217
bHasCustomNavigableGeometry EHasCustomNavigableGeometry 0x218
CanCharacterStepUpOn ECanBeCharacterBase 0x21a
LightingChannels FLightingChannels 0x21b
CustomDepthStencilWriteMask ERendererStencilMask 0x21c
CustomDepthStencilValue int32_t 0x220
CustomPrimitiveData FCustomPrimitiveData 0x228
CustomPrimitiveDataInternal FCustomPrimitiveData 0x238
TranslucencySortPriority int32_t 0x250
TranslucencySortDistanceOffset float 0x254
VisibilityId int32_t 0x258
RuntimeVirtualTextures TArray<URuntimeVirtualTexture*> 0x260
VirtualTextureLodBias int8_t 0x270
VirtualTextureCullMips int8_t 0x271
VirtualTextureMinCoverage int8_t 0x272
VirtualTextureRenderPassType ERuntimeVirtualTextureMainPassType 0x273
LpvBiasMultiplier float 0x278
BoundsScale float 0x284
MoveIgnoreActors TArray<AActor*> 0x298
MoveIgnoreComponents TArray<UPrimitiveComponent*> 0x2a8
BodyInstance FBodyInstance 0x2c8
OnComponentHit FMulticastSparseDelegate 0x420
OnComponentBeginOverlap FMulticastSparseDelegate 0x421
OnComponentEndOverlap FMulticastSparseDelegate 0x422
OnComponentWake FMulticastSparseDelegate 0x423
OnComponentSleep FMulticastSparseDelegate 0x424
OnBeginCursorOver FMulticastSparseDelegate 0x426
OnEndCursorOver FMulticastSparseDelegate 0x427
OnClicked FMulticastSparseDelegate 0x428
OnReleased FMulticastSparseDelegate 0x429
OnInputTouchBegin FMulticastSparseDelegate 0x42a
OnInputTouchEnd FMulticastSparseDelegate 0x42b
OnInputTouchEnter FMulticastSparseDelegate 0x42c
OnInputTouchLeave FMulticastSparseDelegate 0x42d
LODParentPrimitive UPrimitiveComponent* 0x448