Classes

USceneCaptureComponent

USceneComponent > UActorComponent > UObject

Member Type Offset Share
PrimitiveRenderMode ESceneCapturePrimitiveRenderMode 0x1f8
CaptureSource ESceneCaptureSource 0x1f9
bCaptureEveryFrame : 1 char 0x1fa
bCaptureOnMovement : 1 char 0x1fa
bAlwaysPersistRenderingState bool 0x1fb
HiddenComponents TArray<TWeakObjectPtr<UPrimitiveComponent>> 0x200
HiddenActors TArray<AActor*> 0x210
ShowOnlyComponents TArray<TWeakObjectPtr<UPrimitiveComponent>> 0x220
ShowOnlyActors TArray<AActor*> 0x230
LODDistanceFactor float 0x240
MaxViewDistanceOverride float 0x244
CaptureSortPriority int32_t 0x248
bUseRayTracingIfEnabled bool 0x24c
ShowFlagSettings TArray<FEngineShowFlagsSetting> 0x250
ProfilingEventName FString 0x2a0