UBodySetup > UBodySetupCore > UObject
namespace Offsets { namespace Classes { // Inheritance: UBodySetup > UBodySetupCore > UObject namespace USkeletalBodySetup { constexpr auto bSkipScaleFromAnimation = 0x2a0; // bool constexpr auto PhysicalAnimationData = 0x2a8; // TArray } } }
public static class Offsets { public static class Classes { // Inheritance: UBodySetup > UBodySetupCore > UObject public static class USkeletalBodySetup { public const UInt16 bSkipScaleFromAnimation = 0x2a0; // bool public const UInt16 PhysicalAnimationData = 0x2a8; // TArray } } }