Classes

USkeletalMesh

UStreamableRenderAsset > UObject

Member Type Offset Share
Skeleton USkeleton* 0x80
ImportedBounds FBoxSphereBounds 0x88
ExtendedBounds FBoxSphereBounds 0xa4
PositiveBoundsExtension FVector 0xc0
NegativeBoundsExtension FVector 0xcc
Materials TArray<FSkeletalMaterial> 0xd8
SkelMirrorTable TArray<FBoneMirrorInfo> 0xe8
LODInfo TArray<FSkeletalMeshLODInfo> 0xf8
MinLOD FPerPlatformInt 0x158
DisableBelowMinLodStripping FPerPlatformBool 0x15c
SkelMirrorAxis EAxis 0x15d
SkelMirrorFlipAxis EAxis 0x15e
bEnablePerPolyCollision : 1 char 0x15f
bHasVertexColors : 1 char 0x15f
bHasBeenSimplified : 1 char 0x15f
bUseHighPrecisionTangentBasis : 1 char 0x15f
bUseFullPrecisionUVs : 1 char 0x15f
BodySetup UBodySetup* 0x160
PhysicsAsset UPhysicsAsset* 0x168
ShadowPhysicsAsset UPhysicsAsset* 0x170
NodeMappingData TArray<UNodeMappingContainer*> 0x178
bSupportRayTracing : 1 char 0x188
MorphTargets TArray<UMorphTarget*> 0x190
PostProcessAnimBlueprint UAnimInstance* 0x318
MeshClothingAssets TArray<UClothingAssetBase*> 0x320
SamplingInfo FSkeletalMeshSamplingInfo 0x330
AssetUserData TArray<UAssetUserData*> 0x360
Sockets TArray<USkeletalMeshSocket*> 0x370
SkinWeightProfiles TArray<FSkinWeightProfileInfo> 0x390