UMeshComponent > UPrimitiveComponent > USceneComponent > UActorComponent > UObject
Member | Type | Offset | Share |
---|---|---|---|
SkeletalMesh | USkeletalMesh* | 0x480 | |
MasterPoseComponent | TWeakObjectPtr<USkinnedMeshComponent> | 0x488 | |
SkinCacheUsage | TArray<ESkinCacheUsage> | 0x490 | |
VertexOffsetUsage | TArray<FVertexOffsetUsage> | 0x4a0 | |
PhysicsAssetOverride | UPhysicsAsset* | 0x5a8 | |
ForcedLodModel | int32_t | 0x5b0 | |
MinLodModel | int32_t | 0x5b4 | |
StreamingDistanceMultiplier | float | 0x5c0 | |
LODInfo | TArray<FSkelMeshComponentLODInfo> | 0x5d0 | |
VisibilityBasedAnimTickOption | EVisibilityBasedAnimTickOption | 0x604 | |
bOverrideMinLod : 1 | char | 0x606 | |
bUseBoundsFromMasterPoseComponent : 1 | char | 0x606 | |
bForceWireframe : 1 | char | 0x606 | |
bDisplayBones : 1 | char | 0x606 | |
bDisableMorphTarget : 1 | char | 0x606 | |
bCanHighlightSelectedSections : 1 | char | 0x607 | |
bCastCapsuleDirectShadow : 1 | char | 0x607 | |
bRecentlyRendered : 1 | char | 0x607 | |
bComponentUseFixedSkelBounds : 1 | char | 0x607 | |
bSyncAttachParentLOD : 1 | char | 0x607 | |
bConsiderAllBodiesForBounds : 1 | char | 0x607 | |
bPerBoneMotionBlur : 1 | char | 0x607 | |
bHideSkin : 1 | char | 0x607 | |
bCastCapsuleIndirectShadow : 1 | char | 0x608 | |
bCPUSkinning : 1 | char | 0x608 | |
bEnableUpdateRateOptimizations : 1 | char | 0x608 | |
bDisplayDebugUpdateRateOptimizations : 1 | char | 0x608 | |
bRenderStatic : 1 | char | 0x608 | |
bIgnoreMasterPoseComponentLOD : 1 | char | 0x608 | |
bCachedLocalBoundsUpToDate : 1 | char | 0x609 | |
bForceMeshObjectUpdate : 1 | char | 0x609 | |
CapsuleIndirectShadowMinVisibility | float | 0x60c | |
CachedWorldSpaceBounds | FBoxSphereBounds | 0x620 | |
CachedWorldToLocalTransform | FMatrix | 0x640 |