Classes

USkinnedMeshComponent

UMeshComponent > UPrimitiveComponent > USceneComponent > UActorComponent > UObject

Member Type Offset Share
SkeletalMesh USkeletalMesh* 0x480
MasterPoseComponent TWeakObjectPtr<USkinnedMeshComponent> 0x488
SkinCacheUsage TArray<ESkinCacheUsage> 0x490
VertexOffsetUsage TArray<FVertexOffsetUsage> 0x4a0
PhysicsAssetOverride UPhysicsAsset* 0x5a8
ForcedLodModel int32_t 0x5b0
MinLodModel int32_t 0x5b4
StreamingDistanceMultiplier float 0x5c0
LODInfo TArray<FSkelMeshComponentLODInfo> 0x5d0
VisibilityBasedAnimTickOption EVisibilityBasedAnimTickOption 0x604
bOverrideMinLod : 1 char 0x606
bUseBoundsFromMasterPoseComponent : 1 char 0x606
bForceWireframe : 1 char 0x606
bDisplayBones : 1 char 0x606
bDisableMorphTarget : 1 char 0x606
bCanHighlightSelectedSections : 1 char 0x607
bCastCapsuleDirectShadow : 1 char 0x607
bRecentlyRendered : 1 char 0x607
bComponentUseFixedSkelBounds : 1 char 0x607
bSyncAttachParentLOD : 1 char 0x607
bConsiderAllBodiesForBounds : 1 char 0x607
bPerBoneMotionBlur : 1 char 0x607
bHideSkin : 1 char 0x607
bCastCapsuleIndirectShadow : 1 char 0x608
bCPUSkinning : 1 char 0x608
bEnableUpdateRateOptimizations : 1 char 0x608
bDisplayDebugUpdateRateOptimizations : 1 char 0x608
bRenderStatic : 1 char 0x608
bIgnoreMasterPoseComponentLOD : 1 char 0x608
bCachedLocalBoundsUpToDate : 1 char 0x609
bForceMeshObjectUpdate : 1 char 0x609
CapsuleIndirectShadowMinVisibility float 0x60c
CachedWorldSpaceBounds FBoxSphereBounds 0x620
CachedWorldToLocalTransform FMatrix 0x640