Classes

UStaticMesh

UStreamableRenderAsset > UObject

Member Type Offset Share
MinLOD FPerPlatformInt 0x80
LpvBiasMultiplier float 0x84
StaticMaterials TArray<FStaticMaterial> 0x88
LightmapUVDensity float 0x98
LightMapResolution int32_t 0x9c
LightMapCoordinateIndex int32_t 0xa0
DistanceFieldSelfShadowBias float 0xa4
BodySetup UBodySetup* 0xa8
LODForCollision int32_t 0xb0
bIsBuiltAtRuntime : 1 char 0xb4
bSupportRayTracing : 1 char 0xb4
bSupportPhysicalMaterialMasks : 1 char 0xb4
bSupportUniformlyDistributedSampling : 1 char 0xb4
bHasNavigationData : 1 char 0xb4
bStripComplexCollisionForConsole : 1 char 0xb4
bGenerateMeshDistanceField : 1 char 0xb4
bAllowCPUAccess : 1 char 0xb5
bSupportGpuUniformlyDistributedSampling : 1 char 0xb5
Sockets TArray<UStaticMeshSocket*> 0xd8
PositiveBoundsExtension FVector 0xf8
NegativeBoundsExtension FVector 0x104
ExtendedBounds FBoxSphereBounds 0x110
ElementToIgnoreForTexFactor int32_t 0x12c
AssetUserData TArray<UAssetUserData*> 0x130
EditableMesh UObject* 0x140
NavCollision UNavCollisionBase* 0x148