Classes

UStaticMeshComponent

UMeshComponent > UPrimitiveComponent > USceneComponent > UActorComponent > UObject

Member Type Offset Share
ForcedLodModel int32_t 0x478
PreviousLODLevel int32_t 0x47c
MinLOD int32_t 0x480
SubDivisionStepSize int32_t 0x484
StaticMesh UStaticMesh* 0x488
WireframeColorOverride FColor 0x490
bForceNavigationObstacle : 1 char 0x494
bIgnoreInstanceForTextureStreaming : 1 char 0x494
bDisallowMeshPaintPerInstance : 1 char 0x494
bOverrideLightMapRes : 1 char 0x494
bOverrideNavigationExport : 1 char 0x494
bOverrideMinLod : 1 char 0x494
bOverrideWireframeColor : 1 char 0x494
bEvaluateWorldPositionOffset : 1 char 0x494
bCastDistanceFieldIndirectShadow : 1 char 0x495
bOverrideDistanceFieldSelfShadowBias : 1 char 0x495
bUseSubDivisions : 1 char 0x495
bUseDefaultCollision : 1 char 0x495
bReverseCulling : 1 char 0x495
OverriddenLightMapRes int32_t 0x498
DistanceFieldIndirectShadowMinVisibility float 0x49c
DistanceFieldSelfShadowBias float 0x4a0
StreamingDistanceMultiplier float 0x4a4
LODData TArray<FStaticMeshComponentLODInfo> 0x4a8
StreamingTextureData TArray<FStreamingTextureBuildInfo> 0x4b8
LightmassSettings FLightmassPrimitiveSettings 0x4c8