Classes

UWorld

UObject

Member Type Offset Share
PersistentLevel ULevel* 0x30
NetDriver UNetDriver* 0x38
LineBatcher ULineBatchComponent* 0x40
PersistentLineBatcher ULineBatchComponent* 0x48
ForegroundLineBatcher ULineBatchComponent* 0x50
NetworkManager AGameNetworkManager* 0x58
PhysicsCollisionHandler UPhysicsCollisionHandler* 0x60
ExtraReferencedObjects TArray<UObject*> 0x68
PerModuleDataObjects TArray<UObject*> 0x78
StreamingLevels TArray<ULevelStreaming*> 0x88
StreamingLevelsToConsider FStreamingLevelsToConsider 0x98
StreamingLevelsPrefix FString 0xc0
CurrentLevelPendingVisibility ULevel* 0xd0
CurrentLevelPendingInvisibility ULevel* 0xd8
DemoNetDriver UDemoNetDriver* 0xe0
MyParticleEventManager AParticleEventManager* 0xe8
DefaultPhysicsVolume APhysicsVolume* 0xf0
bAreConstraintsDirty : 1 char 0x10e
NavigationSystem UNavigationSystemBase* 0x110
AuthorityGameMode AGameModeBase* 0x118
GameState AGameStateBase* 0x120
AISystem UAISystemBase* 0x128
AvoidanceManager UAvoidanceManager* 0x130
Levels TArray<ULevel*> 0x138
LevelCollections TArray<FLevelCollection> 0x148
OwningGameInstance UGameInstance* 0x180
ParameterCollectionInstances TArray<UMaterialParameterCollectionInstance*> 0x188
CanvasForRenderingToTarget UCanvas* 0x198
CanvasForDrawMaterialToRenderTarget UCanvas* 0x1a0
PhysicsField UPhysicsFieldComponent* 0x1f8
ComponentsThatNeedPreEndOfFrameSync TSet<UActorComponent*> 0x200
ComponentsThatNeedEndOfFrameUpdate TArray<UActorComponent*> 0x250
ComponentsThatNeedEndOfFrameUpdate_OnGameThread TArray<UActorComponent*> 0x260
WorldComposition UWorldComposition* 0x5e0
PSCPool FWorldPSCPool 0x678